Showing posts with label woman. Show all posts

Warrior Woman

12:35 PM

My next character is Warrior Woman. Originally, I had created a demon of sorts, with cracked black skin and lava veins, wings and hair that turned into flames, as you can see below.


It ended up changing into, well, a completely different character altogether. I decided to make a sort of warrior princess, but I wanted to incorporate the skin characteristics of the original version. There is still work to be done for me to feel like I've pulled it off effectively though, so this is WIP of sorts, I guess.








I definately felt better about my face sculpting skills after this, especially since I sculpted the face once, lost the file, and had to redo it. And yes, I realize her eyes are kind of weird. It's a style thing.




Posing took quite a while, not only to figure out, but to actually do the posing. Thank god for transpose. If the transpose tool didn't exist.... well, then I'd have to rig and pose in XSI, and that's... not something I want to do.



Since certain parts of her anatomy are hidden under armor, I didn't worry about them too much. For example, here, from elbow to wrist, her arm has a cover on it, so I only payed special attention to the upper arm and hand.





I textured her body in Zbrush, and her armor in Photoshop. I would post some XSI renders, but I don't have a very good scene setup for her yet. So this'll have to do for now. The detailing that accompanies her texturing was only applied to the T-pose, which I didn't take a screenshot of yet, so the color looks a little flat here.



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Fountain Statue

6:18 PM
As you can tell by now, I'm ridiculously creative with naming things. My next piece is the Fountain Statue. Originally, the second half of my Towers environment (The far right side) was going to be a dome, and inside the dome there is a fountain with an angel statue in it. This is my original concept for the statue:
This is my original scene. The fountain was going to have arches on it as well as hanging vines (the green chunks were placeholders).


Her outfit originally included a shawl that was wrapped around her arms.


This was my first real attempt at sculpting a human in Zbrush (after Amazonia, but she didn't really count).


Her original face wasn't that great...at all. The final result wasn't super fantastic either, but it was a huge improvement over this early version.


This is what the final scene layout turned into.



Final posed Zbrush sculpt. I decided that the original pose wasn't very interesting, and that the wings were unnecessary.


Her face is definately a lot better than it was originally, but female faces are very difficult to get right. At one point, her face looked like a 12 year old. That was a scary few minutes.

This i my final render in XSI. I worked quite a while on getting the water right, and considering I'm no render artist, I think it came out pretty good.

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