Warrior Woman Version 2

12:57 PM
I've decided to invest some time into reworking my warrior woman character, as her previous version wasn't working out that well. I've dropped the whole 'charred skin and lava veins' looks for something more natural, changing her entire color scheme to match, as well as the lighting.

I'm feeling better about this, hopefully it is actually going in the right direction. I have yet to work on her boots, her current skin texture is mostly just a base, and her hair needs work still as well.



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Updated Reel

3:51 PM
Here's my latest reel with some changes, most notably to the sections of Warrior Woman, the Bugman and the credits.


Michael Fels Character Modeling Reel Version 4 from Michael Fels on Vimeo.
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Warrior Woman Final Shots

11:29 AM
Here's some final shots of Warrior Woman. From right to left, it's textured, just normals, and unrendered XSI shaded.





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Bugman Zbrush Shots

11:11 AM
Here's final Zbrush shots of Bugman to match the ones I posted much earlier in his creation.








Leg





Arm
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Final School Demoreel

7:50 AM
Here's the reel I handed in and graduated with. To see it in high definition: click the title in the video, or the link under the video, and you can see it directly on Vimeo in HD. If you've already started playing it, you can also click the 'HD is off" button in the video screen and it will link you to the HD version.

The Bugman has been added back in, but still needs some texturing. And I do want to add some very quiet ambient background music.


Michael Fels Character Modeling Reel (Version 3) from Michael Fels on Vimeo.

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Bugman Final Still

2:05 PM
Here's my final still for the Bugman, obviously still untextured though.

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Updated Demo Reel

7:19 PM
Here's the latest version of my reel. Changes over last time: finished warrior woman, removed unfinished bugman. Fixed overall camera movements and timing. Added intro and credits.


Online Videos by Veoh.com
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Final Stills for Warrior Woman & Fountain Statue

1:03 PM
Here's my final stills for both my warrior woman and fountain statue:



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AlphaReel

6:27 PM
Here's my work-in-progress demo reel. Some stuff is still under construction, and the flow of the video itself needs some adjustments in terms of timing and....uh.... stuff.


Online Videos by Veoh.com
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Warrior Woman XSI Renders

12:24 PM
Here's some quick renders from XSI, since there aren't any in my original post.

The detail in my normals is coming through nicely, but my textures are definately killing it, so I'll need to rework those. I also need to finish the hair and add some of the other things I had intended, like the hanging bands of cloth and such like that.





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Fishman Picture

2:13 PM
So I decided to take a render of fishman into photshop and spice it up a bit, and this is what I came up with. I'm unsure if I'm going to keep it or not. I like the colors I've got going on, I think blues and purples not only seem underwatery but also compliment the colors of fishman pretty well. Part of me wants to put a big green or yellow dot in the center just to balance it though, lol.

Here's two versions, which I've already forgotten the difference between. Hopefully it's apparent.



Which one's better? Leave a comment. I only spent like a half hour in photoshop, so there's plenty of room for improvement... what should I change? I think the lighting right by his head is a little patchy and I should put a little more color over his body, I think it's too obvious that I painted around him.
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Bugman - WIP

1:54 PM
This is my final demoreel piece, Bugman. He began in a life drawing class where we got to sculpt a creature we made (which was probably the single thing I had been looking forward to the most since my first tour of the school [bo wonder I love Zbrush so much]). So here is my initial concept, and sculpture. The sculpture has a base of wire, covered in tinfoil, and then covered in white sculpy.





I then took him into 3D, but decided to tweak the design. Here is my progress so far in Zbrush:





This is a bottom view (which I only point out because it's a little disorienting without all his limbs in place, lol).




This is his... uhh.... giant ass section I guess. The first view is from the top, then side, then bottom.


Arm.


Leg.


And I forgot to take a screencap of the tail. So this is what I'm currently working on, and I'm having a lot of fun with it. I only just discovered the claytubes brush, and could hardly pull myself away. If you're using Zbrush and you're not using the claytubes brush - USE IT. Now. lol. It's extremely useful.
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Warrior Woman

12:35 PM

My next character is Warrior Woman. Originally, I had created a demon of sorts, with cracked black skin and lava veins, wings and hair that turned into flames, as you can see below.


It ended up changing into, well, a completely different character altogether. I decided to make a sort of warrior princess, but I wanted to incorporate the skin characteristics of the original version. There is still work to be done for me to feel like I've pulled it off effectively though, so this is WIP of sorts, I guess.








I definately felt better about my face sculpting skills after this, especially since I sculpted the face once, lost the file, and had to redo it. And yes, I realize her eyes are kind of weird. It's a style thing.




Posing took quite a while, not only to figure out, but to actually do the posing. Thank god for transpose. If the transpose tool didn't exist.... well, then I'd have to rig and pose in XSI, and that's... not something I want to do.



Since certain parts of her anatomy are hidden under armor, I didn't worry about them too much. For example, here, from elbow to wrist, her arm has a cover on it, so I only payed special attention to the upper arm and hand.





I textured her body in Zbrush, and her armor in Photoshop. I would post some XSI renders, but I don't have a very good scene setup for her yet. So this'll have to do for now. The detailing that accompanies her texturing was only applied to the T-pose, which I didn't take a screenshot of yet, so the color looks a little flat here.



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