Warrior Woman
My next character is Warrior Woman. Originally, I had created a demon of sorts, with cracked black skin and lava veins, wings and hair that turned into flames, as you can see below.
It ended up changing into, well, a completely different character altogether. I decided to make a sort of warrior princess, but I wanted to incorporate the skin characteristics of the original version. There is still work to be done for me to feel like I've pulled it off effectively though, so this is WIP of sorts, I guess.
I definately felt better about my face sculpting skills after this, especially since I sculpted the face once, lost the file, and had to redo it. And yes, I realize her eyes are kind of weird. It's a style thing.
Posing took quite a while, not only to figure out, but to actually do the posing. Thank god for transpose. If the transpose tool didn't exist.... well, then I'd have to rig and pose in XSI, and that's... not something I want to do.
Since certain parts of her anatomy are hidden under armor, I didn't worry about them too much. For example, here, from elbow to wrist, her arm has a cover on it, so I only payed special attention to the upper arm and hand.
I textured her body in Zbrush, and her armor in Photoshop. I would post some XSI renders, but I don't have a very good scene setup for her yet. So this'll have to do for now. The detailing that accompanies her texturing was only applied to the T-pose, which I didn't take a screenshot of yet, so the color looks a little flat here.
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